Battle of firepower
Ryomen Sukuna
Incarnation28 November 2025
Skills
Skill 1
Playing around
- ›Deals 265.8% Melee Taijutsu Damage to the selected enemy (3 Hits, Critical Hit Rate: High)
Crit Rate 30%(1st-2nd Hit), 100%(3rd Hit)Crit DMG 50%(1st-2nd Hit), 150%(3rd Hit)Black Flash 0%Black Flash DMG 0%
Skill 2
Dismantle
- ›Deals 301.0% ranged Jujutsu Damage to all enemies (2 Hits)
- ›Inflicts 2 stacks of 30% Continuous Jujutsu Damage (Laceration) (4 Turns)
- ›(Each stacks increases additional Damage by 20%)
- ›Increases all enemies' Damage Received by 11.1% (3 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Skill 3
Cleave
- ›Deals 765.8% Melee Jujutsu Damage to the selected enemy (7 Hits)
- ›Inflicts 2 stacks of 45% Continuous Jujutsu Damage (Laceration) (2 Turns)
- ›(Each stacks increases additional Damage by 20%)
Crit Rate 25%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Ultimate Skill
Ultimate
Fuga
- ›Deals 1421.8% ranged Jujutsu Damage to the selected enemy with Critical Hit
- ›Inflicts 198.3% Continuous Jujutsu Damage (Flame) (2 Turns)
- ›Cannot use Ultimate Skill until Sukuna have used Dismantle and Cleave in a battle
- ›Unable to perform Combo Ultimate
Crit Rate 0%Crit DMG 150%Black Flash 0%Black Flash DMG 0%
Auto Skills
King of Curses
- ›At the start of the battle,
- ›Grants Poison, Darkness, Soul
- ›Stun, Confusion Immunity to self,
- ›Grants Immunity to Instant Death effects caused by Soul Damage to self,
- ›Grants 30% Flame Resistance to self
- ›When critical hit is performed,
- ›Increases own Damage Dealt by 20.0% (2 Turns),
- ›Recovers own Cursed Energy by 15 (Regardless of Cursed Energy Cap)
- ›If receiving a hit of 10000 HP damage or starting from 9th turn (1 Time during Battle),
- ›Increases own Taijutsu & Jujutsu Stat by 20.0%
- ›(If a skill can hit multiple times, still count as 1 hit receive)
- ›At the start of turn,
- ›Increases own Damage Dealt (1 Turn) based on Cursed Energy:
- ›60-89: 10%
- ›90-119: 25%
- ›120+: 50%
Reverse Cursed Technique
- ›If HP is around 20%-80% at the start of turn
- ›Recovers own HP by 20% (Chance: 30%-45%, Less HP will increases the chance)
- ›If HP is below 20% at the start of turn
- ›Recovers own HP by 50% (1 Time during Battle)
- ›After the above effect has occured, change the effect into 20% HP Recovery (Chance: 60%)
Dismantle (Counter)
- ›At the start of battle,
- ›Grants Counter State
- ›When receiving a melee-attack (1 Time per Turn),
- ›Certain chance to deal 400% ranged Jujutsu Damage to the countered enemy (4 Hits)
- ›Inflicts 2 stacks of 30% Continuous Jujutsu Damage (Laceration) (2 Turns)
- ›(Each stacks increases additional Damage by 20%)
- ›Increases the countered enemy's damage received by 15% (2 Turns)
- ›Recovers own Cursed Energy by 15 (Regardless of Cursed Energy Cap)
Info
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